This ebook gives practical advice on the C++ design and C++ programming. Electronic book describes the rights that allow programmers to choose between different methods of the program implementation – inheritance and templates, templates and pointers to the base classes, open and closed succession, private inheritance and nested classes, virtual and non-virtual functions, etc.
This exceptionally useful ebook text offers Scott Myers’s expertise in C++ class design and programming tips. The second edition incorporates recent advances to C++ included in the ISO standard, including namespaces and built-in template classes, and is required reading for any working C++ developer.
The book opens with some hints for porting code from C to C++ and then moves on to the proper use of the new and delete operators in C++ for more robust memory management. The ebook text then proceeds to class design, including the proper use of constructors, destructors, and overloaded operator functions for assignment within classes. (These guidelines ensure that you will create custom C++ classes that are fully functional data types, which can be copied and assigned just like built-in C++ classes.)
The author also provides in book a handful of suggestions for general class design, including strategies for using different types of inheritance and encapsulation. Never doctrinaire and always intelligent, these guidelines can make your C++ classes more robust and easier to maintain.

STL (Standard Template Library) has made a revolution in C++ programming, but programming,using stl is traditionally considered a very difficult task. Fortunately, the situation has changed. In this electronic book, a well-known author and programmer Scott Meyers reveals the secrets of skill to achieve maximum efficiency with this library. In this ebook provides numerous recommendations and methods of work with STL.
Book is written for the intermediate or advanced C++ programmer, renowned C++ expert Scott Meyers provides essential techniques for getting more out of the Standard Template Library in Effective STL, a tutorial for doing more with this powerful library.
STL is a hugely powerful feature of today’s C++, but one with a well-earned reputation for complexity. The book is organized into 50 tips that explore different areas of the STL. Besides providing in a book a list of rules and don’ts, Meyers presents a lot of background on what works and what doesn’t with STL. Each tip in ebook is demonstrated with in-depth coding samples, many of which make use of two-color printing to highlight the most important lines of code.
A good part of this book involves using containers, like vectors and maps, which are built into STL. (Besides the standard built-in containers, the author also highlights in a book recent additions to STL like B-trees, which are available as extensions from other vendors.) From the ebook you’ll learn the best ways to allocate, add, change, and delete items inside containers, including associative containers like maps. From the book you’ll also learn to avoid common pitfalls, which can result in writing code that is slow or just plain wrong.
Other areas covered in ebook Effective STL cover getting the most out of the 100-plus STL algorithms that are bundled with this library. In this book Meyers shows you how to choose the correct algorithm for sorting and other functions. In this book Meyers shows you when these classes make sense and the best ways to implement them. Besides specific tips, from the ebook you’ll get plenty of general programming advice. A useful appendix in the ebook shows the limitations of STL as implemented in Microsoft Visual C++ 6.0 and how to overcome them.
Overall, book Effective STL is a really invaluable source of programming expertise on an essential aspect of today’s C++ for anyone who is using–or planning to use - STL in real production code. It is quite simply a must-have.
The book by Bjarne Stroustrup, “The C++ Programming Language”, gives a description of C++ language, its key concepts and basic techniques of programming. This ebook – complete guide, written by the creator of c++ language that describes all of C++, including the management of exceptional situations, template type (parametrized data types) and multiple inheritance.
In this brand-new third edition of The C++ Programming Language, author Bjarne Stroustrup, the creator of C++, presents the full specification for the C++ language and standard library, a specification that will soon become the joint ISO/ANSI C++ standard.
Past readers of the book will find that the new edition of the book has changed a great deal and grown considerably to encompass new language features, particularly run-time type identification, namespaces, and the standard library. At the same time, readers of the ebook will recognize the lucid style and sensible advice that made previous editions so readable and enjoyable. Probably the biggest change of the ebook is a substantial new section, well over 200 pages in length, covering the contents and design of the C++ standard library, the most important new feature of the C++ specification. The author of the book has also added a substantial number of new exercises while keeping many from previous editions that have retained their value.
While The C++ Programming Language is not a C++ tutorial, strictly speaking, anyone learning the language, especially those coming from C, will greatly benefit from the clear presentation of all its elements. It is impossible to overstate the importance of this e book for anyone who is serious about using C++.
Ebook is divided into three parts. The first ten chapters of electronic books are education part of book, introduction to the c++ language, include describing of C language. In three subsequent chapters discusses designing and creating software using the C++. E book concludes with a complete reference guide for c++ language. In the ebook you will find:
- complete manual and guide to the c++ language.
- full coverage of the language designed to abstract data types and object-oriented programming.
- discussion of programming and technical issues arising in the process of designing and creating large software systems.
- describes ways to build a library of high classes.
- examples of key data types, user-defined, such as graphics, associative arrays and input-output.
This book will be a good assistant for experienced programmers, who chooses to use C++ for non-trivial task. Ebook can be considered as a key to any collection of c++ books.
